![]() ![]() Ran out of resources on my first try but finished it very easily on the second, Pitfalls I ran into the first time around that I largely avoided the second: I guess i was not in the mood to do all over again since i think the recycling thing does't make much sense for me. No problem, i'm just sharing my thoughts, some people find it easy and some don't, back in the day i would play games until i cracked them open, but today i just want to play games, follow the story, deal with some kind of difficulty and not to be punished too much(starting from scratch) when i do something wrong or realize i'm going in the wrong direction.Īt the first play i ran out of resource very fast, on the second run i expanded well but didn't count for the next buildings dependencies, at the third run i was on the limit, and the recycling thing got me, at the fourth run i could not find the best river/expansion method to beat the recycling thing. Originally posted by ♥ Smoke ♥:not to be rude but, how are you grown beings finding, what is basically a child's game atm, difficult? if you actually read the tutorial you would understand how to manage resources and spend them wisely. The overall idea is great, i'm really excited to see where this game is going to. The recycling method is extremely difficult, not all buildings are close to rivers and the creation of rivers are needed for expansion but are too hard/expensive to build too. I think that less building dependency would come in handy too, since all builds needs another building to work, specially on the river/expansion method. maybe if you don't lose all your effort/planning when you reach a milestone would be great. I suspected this game would have a sandbox, for me the problem right now is that when i reach the milestone and discover what to do next i found that every planning that i did is wrong and i cant move forward unless i start all over again. We'll likely have different difficulty levels for the campaign too. The full game is planned to have a sandbox mode to allow players to generate maps and parameters to set their own difficulty. ![]() Originally posted by Elyaradine:Thank you for the feedback! ![]()
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